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It raises a contextualization of graphic characteristics over the on-line pornography
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It generates linked speeches from the historical artistic parallelism of the media
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Incorporates the retro graphic qualities of the digital environment to generate contemporary aesthetic discourses
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It restates the game and the playful character of the sexual activity
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Critical re-reading of the alteration of the normative speeches
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It raises irreverent conceptual questionings of fuzzy logic
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It looks for an aesthetic of interactive kinematics under an exposition to digital experimentation
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RemiXXX of sexual content
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It seeks to visualize the symbolic space that rules over the natural representation
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It raises to crack archaic ideological structures and of censorship
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It passes through the anonymous processes of appropriation and re-signification
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It looks for the public generation of new questions, more than to raise concrete answers
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It questions typical references to the feminine roll in pornography
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It seeks to link to the traditional analog processes to the digital environments
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It raises the appropriation of pornographic material published in Internet to generate critical random speeches
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Characterizes the Pixel as a strong erotic element
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It raises to trivialize censorship, questioning consumerism
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It is based on structures of cyclical and reproducibility series
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Contrasts the amateur and the commercial character of Internet pornography
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It associates concepts and processes that characterize the network with explicit sexual situations
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It links with similar productions brewing a rhizomatic space for the viewer
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Semantic visualization of the double language
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Exploration of pornography in the public domain
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It dislocates irreverent alternative thematic speeches
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Speculates on the subversive and alternative in the pleasure of aesthetic enjoyment
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Use of printed RETRO material, reactivated with contemporary formulations in the conceptual and aesthetic treatment
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Raises self-referential works of nature to the digital condition
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Systematic use of the aesthetics of digital error and the process of physical entropy
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Reaction of voyeuristic situations that trigger questions of logical character
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Construction of meta-languages associated to the network's own representative phenomena
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Experimentation with analog and digital media of interactive animation
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Links semantic structures of double meaning / It criticizes the prohibition as an educational method
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Audio and visual plunderphonic activity
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It explores experimental invoices and historical formal processes of the network
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Causes imaginative evocations outside the plane of reality
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It questions the monothematic loads of the pornographic narratives
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Apropiation of tradicional audiovisual media (film 16mm, super 8, slides)
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Reframing the digital status in visual and audio interaction
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To present an open and public digital activity
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To allow a horizontal distribution of free and direct acces to the content
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Public participation and of colective interactiion