• It raises a contextualization of graphic characteristics  over the on-line pornography
  • It generates linked speeches from the historical artistic parallelism of the media
  • Incorporates the retro graphic qualities of the digital environment to generate  contemporary aesthetic discourses
  • It restates the game and the playful character of the sexual activity
  • Critical re-reading of the alteration of the normative speeches
  • It raises irreverent conceptual questionings of fuzzy logic
  • It looks for an aesthetic of interactive kinematics under an exposition to digital experimentation
  • RemiXXX of sexual content
  • It seeks to visualize the symbolic space that rules over the natural representation
  • It raises to crack archaic ideological structures and of censorship
  • It passes through the anonymous processes of appropriation and re-signification
  • It looks for the public generation of new questions, more than to raise concrete answers
  • It questions typical references to the feminine roll in pornography
  • It seeks to link to the traditional analog processes to the digital environments
  • It raises the appropriation of pornographic material published in Internet to generate critical random speeches
  • Characterizes the Pixel as a strong erotic element
  • It raises to trivialize censorship, questioning consumerism
  • It is based on structures of cyclical and reproducibility series
  • Contrasts the amateur and the commercial character of Internet pornography
  • It associates concepts and processes that characterize the network with explicit sexual situations
  • It links with similar productions brewing a rhizomatic space for the viewer
  • Semantic visualization of the double language
  • Exploration of pornography in the public domain
  • It dislocates irreverent alternative thematic speeches
  • Speculates on the subversive and alternative in the pleasure of aesthetic enjoyment
  • Use of printed RETRO material, reactivated with contemporary formulations in the conceptual and aesthetic treatment
  • Raises self-referential works of nature to the digital condition
  • Systematic use of the aesthetics of digital error and the process of physical entropy
  • Reaction of voyeuristic situations that trigger questions of logical character
  • Construction of meta-languages associated to the network's own representative phenomena
  • Experimentation with analog and digital media of interactive animation
  • Links semantic structures of double meaning / It criticizes the prohibition as an educational method
  • Audio and visual plunderphonic activity
  • It explores experimental invoices and historical formal processes of the network
  • Causes imaginative evocations outside the plane of reality
  • It questions the monothematic loads of the pornographic narratives
  • Apropiation of tradicional audiovisual media (film 16mm, super 8, slides)
  • Reframing the digital status in visual and audio interaction
  • To present an open and public digital activity
  • To allow a horizontal distribution of free and direct acces to the content
  • Public participation and of colective interactiion

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